
A strategy simulation game has a lot of replay value and our game would benefit a lot from the valuable feedback of players about what they enjoy in the game and what things they would love to see in the final version. The universe of “The Fermi Paradox” is vast and we have many features, species, planets and narrative events to add. It happened in Endless Space 1 too.“We believe that feedback from the player community is essential for making great games. I also didn't like the fleet spam that happens later in the game. The diplomacy was pretty bland initially though but I think it's been improved with expansions.Įndless space 2 was pretty good too but it never grabbed my attention like Stellaris. I didn't find as bad as europa universalis or the other paradox games. The space Civ I've had the most fun with is Stellaris. I may actually reinstall it and give it a try again. That being said, it certainly has had a chance to evolve over the years. It made me think things were in there just to have them in rather than making it fun. two buildings for science with large bonuses).

I thought it would be better to scale them back but have more significant bonuses (e.g.

multiple buildings for science but each only given a small bonus). Back then, the thing that frustrated me was there were too many techs and buildings with minor effects/benefits each (e.g. I haven't played Gal Civ III in a few years so I don't know how it's changed. I play a few Paradox games too (until they went crazy charging for DLC for everything), and Gal Civ III is definitely more similar to Civ V/VI in complexity, rather than Hearts of Iron, Stellaris, et al. Large modding community as well on Steam. Has a large tech tree, interesting aliens, Civ V like diplomacy (including a Galactic Council political body), cultural mechanics (Influence, territory and yes, planet flipping through Influence) and you can make up your own faction (and spaceships) to play if you choose. Planets are similar in complexity to Civilization cities outposts and space docks are like districts, and you can stack units (spaceships) in fleets (up to your logistics point score, which increases through tech). Definitely worth getting the expansions the devs have greatly improved the game through them. It's a great game, and the closest thing to Civilization in Space out there, I think.

I have played Gal Civ III (with all expansions) since that one released.
